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Fabled lands text game
Fabled lands text game




fabled lands text game

Most towns also give the chance to just explore, with bigger cities having a pretty wide range of potential opportunities, and smaller ones having maybe one or two, some of which may only trigger a quest. You can buy a house to store some extra gear in case something goes wrong, buy a boat to visit new locations and potentially make a profit from trading, invest in the trading guild, or take advantage of quests essential for progressing as a character. Towns offer shops and various ways to take advantage of some of the more open aspects of the game. Luckily, the further you progress into the game the easier it is to afford all of these items, so it is quite possible that eventually there is a point where the only true consequences of a failed encounter is having to backtrack and the financial hit that comes with them taking your items. Sometimes that is not possible, depending on the situation. For example, buying a resurrection contract at a temple or keeping a spare set of gear and a pile of gold at a house you bought can come in handy in enabling you to avoid some of the more common negative impacts of an encounter. This is also where aspects of the game that involve mitigation can come in handy.

#FABLED LANDS TEXT GAME TRIAL#

Unfortunately, there is rarely any sort of indication of what you are about to face so there is some level of trial and error involved.

fabled lands text game

Each of them has some combination of randomized and set events, with the overall level of danger available in them ranging from minimal to extremely high. Travel through the world is mostly handled through movement to adjacent sites. Sometimes you lose all your gear and money and sometimes you die, but even death is not necessarily the end as you are able (and should!) purchase a resurrection contract with certain temples, which bring you back in the event you meet an untimely end. Ranged weapons exist and tend to be pretty strong, though they have their own weaknesses at close range, so carrying a melee weapon to swap to is helpful. Different weapons and abilities have their own action and movement costs (two or three depending on map terrain), and each character has a few generic actions they can use for 2-3 action points. Characters are assigned a turn order, and the player goes first with six action points. The end result is a fair amount of flexibility to control how a character develops, while at the same time each class has a strong impact on what your character’s abilities are, and what path they can take.Ĭombat is turn-based, fast, and brutal – it is usually over in a few minutes.

fabled lands text game

There are no levels per se, though there is a rank mechanic which serves as a mild limiter on what sort of equipment you can use. Some of the classes feel like they are stronger than others, however they may require different strategies than those initially apparent.Ĭharacter development is almost entirely based on accomplishing quests and purchasing gear, none of which are particularly cheap but make upgrades available without the path to reach them being insurmountable. Each of the six characters specializes in a different main ability score but the other ability scores create interesting inflection points and opportunities for the player. You pick from one of six different character classes, their gender, name and then the choice of Ironman mode or not.

fabled lands text game

The game begins with character creation, which is a pretty straightforward affair. The player takes the role of a new traveler to the lands of Fabled Lands, pursuing quests to gain power and fortune. In it you operate as a lone character who explores and pursues quests in a dangerous but still familiar fantasy setting. Fabled Lands, by Prime Games, is a tactical turn-based RPG based on the Fabled Lands gamebooks released in the 1980s and again in the 2010s.






Fabled lands text game